Sunday, May 8, 2011

New Arrival: Revoltech Jehuty

That song's name is a fine example of Engrish.  I wonder what it's supposed to mean.

Got my Revoltech Jehuty in last week from HLJ, and finally got around to finishing up taking a bunch of pictures.  I ended up taking a lot, because Jehuty's got a lot of things going on that are fairly different from the norm, or at least the norm I'm used to with my non-Queen's Blade Revoltechs.  All four of them.

I have to show ZOE some love.  I rather enjoyed playing through Hideo Kojima’s take on Gundam and the Giant Robot genre.  Zone of the Enders was also actually one of my first real exposures to Giant Robots.  Before then, it had only really been a bit of the Transformers and Voltron cartoons from my early childhood, and maybe some Power Rangers.  I need to find some time sometime to get my PS2 hooked back up to something (damn you Sony, yes I would like to have my PS3 be backwards-compatible with the PS2) and play through the original ZOE again.  I think I still have a copy, and maybe even save data!



I guess I'll start with a straight-out-of-the-box picture.  I'm pretty happy that the paint turned out so close to all the promo pics that were shown.  They always had this odd quality to them that made me think some random photoshopping had been in play, but real pictures cropped up and then I got the real thing and Jehuty really does look like it did.  The figure does have a very slight sticky or mold lubricant feel to it, though, but I suppose a few rinses and time will take care of that.

Accessories.  Three pairs of hands, one extra special-purpose hand, two forms of the sword (retracted and extended), dash/flight effect parts, the "ENEMY" ring, a slash effect part, alternate joints for the elbows, alternate "feet" parts, a variety of stand parts, and a typical Revochip (I'm two away from ten!) and Revocontainer, though the container is a different color.  The hand pairs are open, fists, and straight, and they all annoy me slightly because Jehuty's hands are all symmetrical, so now I don't know which ones are the left hands and which are the right hands, though I suppose it doesn't matter much since they're symmetrical.  The remaining hand has a peg on it that's about the right size for Revolver joint peg holes.

Jehuty's got plenty of articulation like any other Revoltech, however most of the joints have something odd about them, so I'll just cover them all from top to bottom.  First up, the neck, which is double-jointed in the same manner as Revoltech Iron Man was.  Just like with Iron Man, it's designed to allow Jehuty to look upwards or forwards for flight mode poses.  Unlike Iron Man, which used two Revolver joints, only the top joint of the neck is a Revolver on Jehuty.  The bottom joint is actually a typical hinge using a peg that runs between the shoulder sockets.  It works just as well, though.

On Jehuty's back, the wings are connected by the 6mm Revolver joints.  They can open to allow the flight effect parts to be stuck in, and oddly use the tiny 4mm joints to do this instead of using hinges or something.  Also, the wings look like the heads of birds like vultures or something.  The three bits around his waist are also connected with 4mm joints.

The shoulders is where things start getting funny.  The main joint is a Revolver joint, but the peg goes into the torso at angle downwards towards to where the torso joint is, so the movement takes a little getting used to.  The arms are then connected to the shoulders by a single cut joint, which is also angled so it doesn't quite act like a typical bicep joint.

The elbows and wrists are normal, so there's nothing to say about them.  Though there are alternate double joints for the elbows, I haven't really seen a use for them yet.  Jehuty's shield piece is connected by a standard peg, so it can be rotated around and pulled off.

The torso joint allows only a bit of forward movement.

It does have much more of a backwards range, allowing Jehuty to take even more erotic poses.

The most important thing to note about the torso joint is that the top peg isn't aligned perfectly vertically.  It's actually angled towards the front of the chest, so that instead of normal torso rotation, twisting the torso results in this.  It's odd, but it seems to be perfectly fine and actually kinda useful for making dynamic poses.

The cockpit is on a hinge like the lower neck joint was.  Which is a bit disappointing, I was hoping it would be on a Revolver joint so I could take it off and put other figure's heads there or something.  Would have been great for SCIENCE!!

The hips use Revolver joints, unlike Iron Man did.  Fairly normal, except that again, the pegs don't point towards each other, but towards the cockpit.  Makes moving them around a bit tricky, since the axis of rotation is not what one would expect it to be, but it doesn't get in the way of things.

Since the pilots are called "Runners"...

The knees are the final oddity.  No Revolver joints at all, the knees are hinged for bending, but also have a rotation point at the top of the knee.  The knee-thrusters are connected with typical pegs like the shield part is, so they can also be rotated and removed.  In fact, both had fallen out in the packaging and I had to put them back on when I first opened Jehuty.  I also keep accidently rotating them when posing Jehuty and not noticing until after I've taken a picture.

On to accessories.  The flight/dash effect parts look pretty nice.  They use mirrored sculpts so that they're not just two of the exact same piece.

The Enemy Ring, which is definately one of the cooler things.  One of the things that helped take Jehuty from "well, it's pretty cool looking, I'll think about it" to "it has the enemy ring?!  PREORDERED".  Jehuty comes with extra stand parts specifically for using the ring, though it can easily be attached to other things or stands to be used with other figures.  It's sort of a pain to pose with, unfortunately.  The ring keeps getting in the way of the wings and other parts of Jehuty, or maybe I'm just doing it wrong.

The three bits on the waist can be removed and stuck on the ring like so, allowing you to replicate something from the game I don't even remember at all.

Slash effect and extended sword.  The slash seems to be a bit hard to work with, as well.  It's made to be attached to the Enemy Ring, and I wasn't having much luck getting it to look like it was in a proper position.  If it didn't use the tiny 4mm joint to connect, I'd just use another stand for it or something.

The special-use hand allows Jehuty to do things like hold his box, similar to how he held things in the game.

Or he can be gay with Iron Man.

Finally, a pair of extended feet/landing gear/whatever, which work pretty well at letting Jehuty stand on a surface.

Poor Revoltech Gunbuster, unable to do a signature pose while so many others can do it better.

I love my Ott-lite too much.

Egypt finally got a Strike Witch!

"Why do I have such fabulous legs?!"
Due to the angled peg holes, Menace's legs don't quite go on so well.

"I guess there was no helping it, with such amazing legs."

ENEMY

What's this?

ENEMY
Well, not quite a "Raptor", but close!

I already posted that everywhere else, might as well post again!

Quite enjoying Jehuty.  He was certainly a good purchase.  It'll be neat if Kaiyodo makes more ZOE mechs, but if they do make another one it'll probably be Anubis, and Anubis would probably need to do at least as good as Jehuty has for them to continue the series further.  Personally, I want Neith.  Giant mecha with a giant penis and a pair of tits!  What the hell, Kojima.  What.  The.  Hell.

Although now I get to be tormented by pictures of Figma KOS-MOS.  Because I had cancelled my preorder.  I make such bad decisions.

So now I've currently got four Revoltechs on my desk, and only one Figma.  I wouldn't have expected that to happen.

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